Clockwork Brood A Disa Games game
A jagged cyan-edged tear in a rock wall, ruined grey blocks scattered around it, two ant scouts in the foreground among prehistoric ferns.

In development

Mech-builder × auto-battler roguelite

A steampunk kingdom of insects builds giant machines in its own image — the People’s Engines — to hold back a Rift that pours Monsters into their world.

You are the Chief Engineer. Assemble your Engine from parts your colony crafts, program how it fights, then watch it hold the line.

The gate: a tear in the rock at the edge of the kingdom. · Early concept references, AI-assisted. Not final art — the shipped art will be hand-drawn.

Genre
Mech-builder × auto-battler roguelite
Engine
Godot
Platform
PC
Mode
Single-player, offline
Status
In development

The game

A machine you design, a fight you watch.

  • Build, then think

    A small set of parts, modules and synergies that multiply into a deep design space. The fun is finding the clever build.

  • Program, then watch

    Combat resolves on its own. You decide around the fight, not inside it: what the Engine carries, and how it reacts.

  • Your pace

    Premium and offline. No real-time timers, no daily chores, no online requirement.

Concept art

The world so far

Early concept references, AI-assisted. Not final art — the shipped art will be hand-drawn.

Studio

A Disa Games game

Disa Games is an independent game studio in Ho Chi Minh City, Vietnam, founded in June 2026 by Nguyen Thanh Hai. Bootstrapped and self-funded; its founder works full-time on Clockwork Brood after seven years as a backend engineer.

  • StudioDisa Games
  • FounderNguyen Thanh Hai
  • Based inHo Chi Minh City, Vietnam
  • FoundedJune 2026
  • FundingBootstrapped

Contact

Press, partners and players are all welcome.

More about Nguyen Thanh Hai →