In development
Mech-builder × auto-battler roguelite
A steampunk kingdom of insects builds giant machines in its own image — the People’s Engines — to hold back a Rift that pours Monsters into their world.
You are the Chief Engineer. Assemble your Engine from parts your colony crafts, program how it fights, then watch it hold the line.
- Genre
- Mech-builder × auto-battler roguelite
- Engine
- Godot
- Platform
- PC
- Mode
- Single-player, offline
- Status
- In development
The game
A machine you design, a fight you watch.
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Build, then think
A small set of parts, modules and synergies that multiply into a deep design space. The fun is finding the clever build.
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Program, then watch
Combat resolves on its own. You decide around the fight, not inside it: what the Engine carries, and how it reacts.
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Your pace
Premium and offline. No real-time timers, no daily chores, no online requirement.
Concept art
The world so far
Early concept references, AI-assisted. Not final art — the shipped art will be hand-drawn.
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The capital: laboratory, drafting room, the Mark records, and the hangar. -
Mark I, the first People’s Engine. -
The front line: the dock and its energy basin on the left, the Engine on the lane, the Hollow Queen at the Rift on the right. -
A Monster. Seamless stone-grey bodies, with Rift light leaking through the cracks.
Studio
A Disa Games game
Disa Games is an independent game studio in Ho Chi Minh City, Vietnam, founded in June 2026 by Nguyen Thanh Hai. Bootstrapped and self-funded; its founder works full-time on Clockwork Brood after seven years as a backend engineer.
- StudioDisa Games
- FounderNguyen Thanh Hai
- Based inHo Chi Minh City, Vietnam
- FoundedJune 2026
- FundingBootstrapped
Contact
hai@disagames.comPress, partners and players are all welcome.
More about Nguyen Thanh Hai →